GHOST HOUSE

KLAIR

What the hell is this?

BAI

It's the basement!

KLAIR

It's so cluttered... How are we supposed to find that key piece?

ISSAC

If this is some sort of fucking joke...

BAI

Not a joke! It's a maze. The House doesn't give you key pieces so easily.

KLAIR

Do you at least know the way through?

BAI

Nope.

KLAIR

Of course.

BAI

There's more than just that, too! I don't know if this has occurred to you yet or not, but you can die here. Many have before you, in fact. I'm warning you because you might have to fight for the key piece.

BONNIE

Oh, jeez...

BAI

Don't worry! If you do die, I'll be sure to avenge you. And we can be ghostly buddies forever!

KLAIR

Let's try to avoid that. What will we have to fight for that key piece?

BAI

A ghost, of course. Not many make it past him! --But, uh, I'm sure you three can! He's tricky because you can't just walk up to him and smack him around until he dissipates. If he disappears, so does the key piece - at least until he re-forms.

KLAIR

So we're stuck with talking to him until he gives it to us?

BAI

Not just talking about anything. You have to remind him.

BONNIE

...R-Remind him? Of what?

BAI

What ties most ghosts to this place is their inability to let go. The House feeds on the living, and when it does, it takes their memories too. If you can remind a ghost, however, they can finally move on. So if you can remind him of who he was before he died here... he'll move on, and drop his key piece for you.

ISSAC

So you don't remember what happened to you?

BAI

I'd rather not discuss it!

BONNIE

C-Can we move on? I feel like something's watching me...

KLAIR

Wait. How can we remind him of who he was? Will we know the answer?

BAI

The House will give you clues to his identity and life before death the best it can. They're probably similarly scattered through this maze.

KLAIR

Right. Let's go hunting for clues, then, I guess.